Heroes Of Zulula Mac OS

broken image


Game Details:

Heroes Of Zulula Mac OS

Welcome to the 'Heroes of Might and Magic 4' for Mac game page. This page contains information + tools how to port Heroes IV so you can play it on your Mac just like a normal application using Crossover. So if you haven't Crossover yet, then sign up here and buy the program or if you want to test it first, for the 14 days trial. Or use the Porting Kit alternative.

Heroes Of Zulula Mac Os X

If you don't own the game yet, get Heroes IV from GOG.com which is DRM free there and runs out of the box. Click on the links mentioned here, create an account using the signup in the top bar on the GOG.com website and buy the game. You automatically get when creating an account 14 free GOG games (+ some dlc's) added to your account so you have nothing to loose, only to receive! Make sure the setup file is downloaded into your download folder before running the Crosstie, so that Crossover recognizes the file and launches the setup automatically.

Use this CrossTie… to install the GOG game into Crossover
Make sure Crossover is installed before downloading/running the CrossTie. Or use Porting Kit.

  • This free software for Mac OS X is a product of Alawar Entertainment, Inc. From the developer: Heroes of Hellas 3 Athens is an arcade game where you need to match three or more stones in line.
  • Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. A Macintosh port was subsequently developed by Contraband Entertainment and released by the 3DO Company. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.

Virtuos developed the Shades of Darkness standalone expansion for Heroes VI. The series is directed primarily at the DOS and Windows platforms, with sporadic support for macOS over the years. In addition to Windows and Mac platforms, Heroes II was ported to RISC OS and Heroes III was ported to Linux.

Warning: Gamersgate version of this game contains TAGES DRM, so will give problems on launch and then a no-cd patch might be the only solution. Advise stick to GOG.com version with this game!

Game description:
Escape the flames licking at your back and jump quickly through a portal into another world, for only the bold will be allowed to live. Embrace a wondrous new land and uncover its ancient mysteries. Battle its deadly creatures and explore a forgotten past. Here lie gods who have been silent all too long. Here lies a realm that can only be claimed by the strong, the crafty or the wise. Here lies a realm awaiting a bold conqueror!

Additional Port Information:
Graphical Cards Tested: AMD Radeon 6770M, Nvidia Geoforce GT 640M
Whats tested: Playing campaign for a bit
Does Multiplayer work?: Yes, should work (DirectPlay is set), but not tested
OSX 10.7.5 and 10.8.2+ compatible?: yes
Known Issues: None that I know of
Whats not tested: Intel graphical cards
Latest update: 10-Juli-2013
Technical Support:Crossover game forum


Instruction video

Screenshots:

At a Glance

Expert's Rating

Pros

  • Works on Intel-based systems with integrated graphics
  • New 3-D engine
  • Hundreds of units to explore the capabilities of

Cons

  • Suffers from performance problem on more than adequate equipment
  • Only works on Intel Macs

Our Verdict

Heroes of Might & Magic V represents a new chapter in Freeverse Software's story. The company is best known for developing and publishing casual gaming fare for the Mac and PC, but this game is a straight-up conversion from Windows. It's also the first game to have been published using TransGaming's Cider technology. It shipped earlier this year, but Freeverse and TransGaming only recently ironed out some serious problems with the game's 1.5 release, which I'm reviewing here. The original release was plagued with game save file corruption issues, memory leaks and other show stoppers. Version 1.5, I'm happy to say, is a much more robust release.

Heroes of Might & Magic V is the latest installment of a long-running turn-based fantasy strategy game. We find ourselves on the world of Ashan, a land populated by humans and magical beings. The Griffin Empire is preparing for the marriage ceremony of young Emperor Nicolai to his betrothed, the lovely Isabel. It's then that the Demons attack—horrible creatures with horns, hooves and fangs that command the very powers of Hell. Nicolai leads his forces into war as Isabel convinces her escorts, Godric and Beatrice, to summon as much help as they can to repel the enemy.

You command heroes as they scour the countryside, obtaining control of resources like sawmills for lumber, ore mines and more, hiring warriors, and obtaining control of cities and towns that can be used to marshal vast armies and vehicles of war like ballistae.

This plays out over a turn-based system; each turn, you can move your forces through the countryside a specific number of steps, so you must plot out your moves carefully. And if you come across the enemy, you'll do battle on a grid-based tactical screen—sort of a big game of chess or checkers.

Onward to battle Combat in Heroes of Might & Magic V plays out using a turn-based grid system, like a 3-D board game.

The basic gameplay itself will be familiar to ardent fans of the series, and although the developer has changed— Nival Interactive has taken over from New World Computing —it hasn't messed with the formula too much. What it has done is incorporated a very compelling 3-D game engine that helps achieve a consistent style throughout the game. I like it a lot more than the previous Might and Magic games for that reason—the older games in the series used older 2-D-style graphics. 3-D provides you with a much better situational awareness because you can rotate the map, scale in and out, and reveal things that aren't easily visible to you at first glance (there's even a preference to engage 'classic' HOMM view, if you want to stay 'old school'). Unfortunately, the 3-D camerawork has some really obvious problems when you're trying to navigate underground dungeons and caves.

As a Cider game that operates only on Intel Macs, performance was acceptable on my 2.33GHz MacBook Pro (a late-2006 model), though there were occasional slowdowns. I haven't had the chance to test the game out on a MacBook or Mac mini with integrated graphics, but Freeverse is proud of the fact that the game runs on those systems, where it doesn't on comparable PC systems running Windows.

Single-player campaigns in the game first serve to familiarize you with game mechanics (as tutorial missions in the beginning), and you get to play alternately as Haven and Inferno forces (good guys and bad guys, respectively). As you travel the maps through each level, you discover a wealth of resources to exploit, from peasant farmers seeking greater glory as soldiers to fantastic creatures like griffins and demons. There are hundreds of units in all, each with unique abilities.

Catalina

Welcome to the 'Heroes of Might and Magic 4' for Mac game page. This page contains information + tools how to port Heroes IV so you can play it on your Mac just like a normal application using Crossover. So if you haven't Crossover yet, then sign up here and buy the program or if you want to test it first, for the 14 days trial. Or use the Porting Kit alternative.

Heroes Of Zulula Mac Os X

If you don't own the game yet, get Heroes IV from GOG.com which is DRM free there and runs out of the box. Click on the links mentioned here, create an account using the signup in the top bar on the GOG.com website and buy the game. You automatically get when creating an account 14 free GOG games (+ some dlc's) added to your account so you have nothing to loose, only to receive! Make sure the setup file is downloaded into your download folder before running the Crosstie, so that Crossover recognizes the file and launches the setup automatically.

Use this CrossTie… to install the GOG game into Crossover
Make sure Crossover is installed before downloading/running the CrossTie. Or use Porting Kit.

  • This free software for Mac OS X is a product of Alawar Entertainment, Inc. From the developer: Heroes of Hellas 3 Athens is an arcade game where you need to match three or more stones in line.
  • Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. A Macintosh port was subsequently developed by Contraband Entertainment and released by the 3DO Company. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.

Virtuos developed the Shades of Darkness standalone expansion for Heroes VI. The series is directed primarily at the DOS and Windows platforms, with sporadic support for macOS over the years. In addition to Windows and Mac platforms, Heroes II was ported to RISC OS and Heroes III was ported to Linux.

Warning: Gamersgate version of this game contains TAGES DRM, so will give problems on launch and then a no-cd patch might be the only solution. Advise stick to GOG.com version with this game!

Game description:
Escape the flames licking at your back and jump quickly through a portal into another world, for only the bold will be allowed to live. Embrace a wondrous new land and uncover its ancient mysteries. Battle its deadly creatures and explore a forgotten past. Here lie gods who have been silent all too long. Here lies a realm that can only be claimed by the strong, the crafty or the wise. Here lies a realm awaiting a bold conqueror!

Additional Port Information:
Graphical Cards Tested: AMD Radeon 6770M, Nvidia Geoforce GT 640M
Whats tested: Playing campaign for a bit
Does Multiplayer work?: Yes, should work (DirectPlay is set), but not tested
OSX 10.7.5 and 10.8.2+ compatible?: yes
Known Issues: None that I know of
Whats not tested: Intel graphical cards
Latest update: 10-Juli-2013
Technical Support:Crossover game forum


Instruction video

Screenshots:

At a Glance

Expert's Rating

Pros

  • Works on Intel-based systems with integrated graphics
  • New 3-D engine
  • Hundreds of units to explore the capabilities of

Cons

  • Suffers from performance problem on more than adequate equipment
  • Only works on Intel Macs

Our Verdict

Heroes of Might & Magic V represents a new chapter in Freeverse Software's story. The company is best known for developing and publishing casual gaming fare for the Mac and PC, but this game is a straight-up conversion from Windows. It's also the first game to have been published using TransGaming's Cider technology. It shipped earlier this year, but Freeverse and TransGaming only recently ironed out some serious problems with the game's 1.5 release, which I'm reviewing here. The original release was plagued with game save file corruption issues, memory leaks and other show stoppers. Version 1.5, I'm happy to say, is a much more robust release.

Heroes of Might & Magic V is the latest installment of a long-running turn-based fantasy strategy game. We find ourselves on the world of Ashan, a land populated by humans and magical beings. The Griffin Empire is preparing for the marriage ceremony of young Emperor Nicolai to his betrothed, the lovely Isabel. It's then that the Demons attack—horrible creatures with horns, hooves and fangs that command the very powers of Hell. Nicolai leads his forces into war as Isabel convinces her escorts, Godric and Beatrice, to summon as much help as they can to repel the enemy.

You command heroes as they scour the countryside, obtaining control of resources like sawmills for lumber, ore mines and more, hiring warriors, and obtaining control of cities and towns that can be used to marshal vast armies and vehicles of war like ballistae.

This plays out over a turn-based system; each turn, you can move your forces through the countryside a specific number of steps, so you must plot out your moves carefully. And if you come across the enemy, you'll do battle on a grid-based tactical screen—sort of a big game of chess or checkers.

Onward to battle Combat in Heroes of Might & Magic V plays out using a turn-based grid system, like a 3-D board game.

The basic gameplay itself will be familiar to ardent fans of the series, and although the developer has changed— Nival Interactive has taken over from New World Computing —it hasn't messed with the formula too much. What it has done is incorporated a very compelling 3-D game engine that helps achieve a consistent style throughout the game. I like it a lot more than the previous Might and Magic games for that reason—the older games in the series used older 2-D-style graphics. 3-D provides you with a much better situational awareness because you can rotate the map, scale in and out, and reveal things that aren't easily visible to you at first glance (there's even a preference to engage 'classic' HOMM view, if you want to stay 'old school'). Unfortunately, the 3-D camerawork has some really obvious problems when you're trying to navigate underground dungeons and caves.

As a Cider game that operates only on Intel Macs, performance was acceptable on my 2.33GHz MacBook Pro (a late-2006 model), though there were occasional slowdowns. I haven't had the chance to test the game out on a MacBook or Mac mini with integrated graphics, but Freeverse is proud of the fact that the game runs on those systems, where it doesn't on comparable PC systems running Windows.

Single-player campaigns in the game first serve to familiarize you with game mechanics (as tutorial missions in the beginning), and you get to play alternately as Haven and Inferno forces (good guys and bad guys, respectively). As you travel the maps through each level, you discover a wealth of resources to exploit, from peasant farmers seeking greater glory as soldiers to fantastic creatures like griffins and demons. There are hundreds of units in all, each with unique abilities.

Heroes Of Zulula Mac Os 11

Along the way you're tasked with capturing towns and fortifications which you can use to build up your forces, hire new heroes and send them with troops into battle, and create specialized units such as cavalry, bowmen and machines of war like ballistae (ancient catapults that launched huge stones at the brick walls of castles and forts).

The game features multiplayer capabilities, and, now that the 1.5 release is finally out in the world, you can play against PC players. That's a relief: Previously, Mac users were relegated to playing against each other online, even though it would seem at first blush that the Cider technology used to make the game work on the Mac (by encapsulating a Windows binary with that code necessary to play on Mac OS X) wouldn't have those sorts of compatibility issues. It's perhaps worth considering that Heroes of Might & Magic V was TransGaming's first public effort to 'ciderize' a Windows game, so there has been a learning curve involved—it hasn't helped that the earlier build of HOMM V was plagued by bugs that affected the Windows version, and that obviously affected the Mac version too.

The bottom line

Heroes of Might & Magic V 1.5 is a solid strategy game that moves the legendary series in incremental new directions. Since this is TransGaming's first major game conversion attempt, a certain level of patience has been necessary to allow the game to get to a point where it's solid enough to recommend. If you're willing to put up with performance problems on all but the very fastest Intel hardware, you'll enjoy this turn-based strategy game romp.





broken image