HELL BALL (Jan Kopejtko) Mac OS

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Barkley, Shut Up and Jam: Gaiden
Developer(s)Tales of Game's Studios
EngineGame Maker
Platform(s)Microsoft Windows, Mac OS X
ReleaseJanuary 22, 2008
Genre(s)Role-playing game
Mode(s)Single-player

Barkley, Shut Up and Jam: Gaiden[a] is a freewarerole-playing video game developed by Tales of Game's Studios, jokingly presented as an official sequel to both Barkley Shut Up and Jam! and Space Jam. It features traditional JRPG-styled battles and dungeons.

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Gameplay[edit]

The player controls ex-NBA player Charles Barkley and a handful of secondary characters.[1] A host of ex- and current NBA players also feature as NPCs.

The game's battle system, dubbed the 'B.A.B.B.Y. Wherearemyarms mac os. System', is influenced by many commercial JRPGs.[2] Enemies appear on the game field and may run at the player and attack if the player moves into their line of sight.[3] Once a battle is initiated, each player has a number of attacks and skills they can use. Most attacks require multiple or timed button presses as in the Mario RPG series, and some of the attacks are accuracy-based, dealing more damage for more accurate hits. The characters can also be placed into healing, attack and effect battle roles, depending on their skill set.

Plot[edit]

The game starts off in 2041, twelve years prior to the main part of the game, in 'post-cyberpocalypticNeo New York'. Charles Barkley performs a powerful 'Chaos Dunk' at a basketball game, inadvertently killing most of the people in attendance. As a result, basketball is outlawed and many basketball players are hunted down and killed.[2]

In 2053, another Chaos Dunk is performed in Manhattan, killing millions. Barkley is blamed for the Chaos Dunk and is hunted by the B-Ball Removal Department, led by Michael Jordan.[2][4] Barkley is rescued by another outlaw referred to as the Ultimate Hellbane. Hellbane leads Barkley to the tomb of LeBron James, revealing that Hellbane's real name is Balthios, the mixed race great grandson of James. The ghost of James tells the two to seek the Cyberdwarf, who is hidden in New York's sewers. While searching for the Cyberdwarf, they are joined by a cybernetic Vince Carter, who has lost his memory. Upon finding Cyberdwarf, the four of them rush to a nearby church, where Barkley's son Hoopz is hiding. In the church, Jordan kills Father Larry Bird and holds Hoopz hostage. Cyberdwarf, looking at Hoopz, comments that Hoopz may be 'The One'; this comment restores Carter's memory. He was killed along with many other basketball stars, but was rebuilt by the terrorist organization B.L.O.O.D.M.O.S.E.S. to kill Hoopz. Carter joins with Jordan, but the two are driven off by Barkley and his party.

Cyberdwarf theorizes that B.L.O.O.D.M.O.S.E.S. used a powerful basketball called the Ultimate B-Ball, the same B-Ball used by the Monstars in Space Jam to steal the powers of basketball players, including Barkley himself, to perform the recent Chaos Dunk, so they travel to the old Spalding building to find a rumored extremely powerful basketball. Barb mac os. There, they discover that such a ball had been created, dubbed the Hell B-Ball. This ball was so powerful that a janitor who mishandled it inadvertently performed a Chaos Dunk in the building years ago. With the Hell B-Ball in hand, the party seek out B.L.O.O.D.M.O.S.E.S.

They find the B.L.O.O.D.M.O.S.E.S. headquarters on the slave ship Necron 5. After freeing Carter from his programming and defeating Jordan in basketball combat, they find the leader of B.L.O.O.D.M.O.S.E.S., a shadowy version of Barkley created by the Ultimate B-Ball to destroy all life on Earth with a super-powerful Chaos Dunk, then repopulate the earth with Barkley clones. Shadow Barkley is defeated, but machinery on the ship is set to perform the Chaos Dunk without Shadow Barkley. Barkley stays behind while the rest of the party escapes from the Necron 5. The Monstars attempt to stop the trio from escaping. They are only partially successful; Balthios stays to fight the Monstars while Hoopz and Cyberdwarf successfully leaves Necron 5. Charles Barkley then performs another Chaos Dunk, destroying the ship and saving the earth. The game ends in a cliffhanger, where Hoopz and Cyberdwarf are aboard an escape pod in space without destination and the fate of Barkley and Balthios is never made clear.

Development[edit]

Barkley was developed by Tales of Game's Studios, a group of several members from an amateur game development forum.[2] The team was inspired after reading an awkward phrase on Michael Jordan's Wikipedia page about the fan debate over whether or not the movie Space Jam was canon without it specifying whether it was talking about the Looney Tunes series proper or Michael Jordan's life in general.[5] Key members Chef Boyardee, bort, GZ, and quackgyver all had a hand in the development of the game, with other, more minor contributions being made by several others. The game was first developed on the RPG Maker 2003 game engine, but was later ported to Game Maker 6.1. Originally the game was planned to be released in both formats, but eventually the latter was chosen due to its increased power and flexibility.[2]

At the 2014 Awesome Games Done Quick event, the developers have stated they had never played the original Shut Up and Jam game and created it after brainstorming ideas for an RPG that made them laugh.

Sequel[edit]

In November 2012, Tales of Game's announced the game's sequel, The Magical Realms of Tír na nÓg: Escape from Necron 7 – Revenge of Cuchulainn: The Official Game of the Movie – Chapter 2 of the Hoopz Barkley SaGa, with a crowdfunding campaign on Kickstarter.com[6] to help fund it. The campaign for funding TMRoTnnEfN7RoCTOGotMC2otHBS ended on December 28 and raised $120,335.

While the sequel was to retain the original's self-aware tone, all of the artwork was being created from scratch to avoid copyright issues. It was revealed that the majority of developers have left the project and that development is moving slowly with two people left on the project working on it part time by developer Hiratio on June 2, 2019 due to some members of the original team disappearing from or leaving the project, alongside poor management.[7][8]

Notes[edit]

  1. ^The full title for the game is Tales of Game's Presents Chef Boyardee's Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa.

References[edit]

  1. ^Parrish, Peter (March 5, 2008). 'Barkley, Shut Up and Jam: Gaiden'. Eurogamer. Retrieved August 26, 2008.CS1 maint: discouraged parameter (link)
  2. ^ abcde'Gaming World BSUaJ:G Topic'. Retrieved February 7, 2008.CS1 maint: discouraged parameter (link)
  3. ^Yu, Derek (January 22, 2008). 'Barkley, Shut up and Jam: Gaiden, Chapter 1 Released!'. TIGSource. Archived from the original on May 17, 2008. Retrieved April 29, 2008.CS1 maint: discouraged parameter (link)
  4. ^Carless, Simon (January 26, 2008). 'Indie Spotlight: Barkley Shut Up and Jam: Gaiden (Tales of Game's Studios)'. Game Set Watch. Retrieved August 26, 2008.CS1 maint: discouraged parameter (link)
  5. ^Fredner, Erik. 'HOW TALES OF GAME'S INVENTED THE MASSIVE HOOPZ BARKLEY SAGA'. Killscreen. Archived from the original on June 7, 2018. Retrieved March 7, 2016.CS1 maint: discouraged parameter (link)
  6. ^TMRoTnnEfN7RoCTOGotMC2otHBS Kickstarter campaign
  7. ^Tarason, Dominic (June 3, 2019). 'Barkley 2 is approximately 85% dead after developer schism'. Retrieved August 16, 2019.CS1 maint: discouraged parameter (link)
  8. ^'With Barkley 2, Another Kickstarter Falls Apart Before Completion'. pastemagazine.com. June 4, 2019. Retrieved August 16, 2019.CS1 maint: discouraged parameter (link)
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Hell Ball (jan Kopejtko) Mac Os Download

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Hell Ball (jan Kopejtko) Mac Os Download

External links[edit]

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Comments

Hell Ball (jan Kopejtko) Mac Os X

  • But..
    1) Will it work on PowerPC Macs?
    2) How much will it cost?
    3) Will we really have to wait a year for a JavaScript engine that's in nightly webkit builds?
    4) Will anyone upgrade if there are no new features?
  • I for one am very happy to see a major software company focussing on performance rather than piling on more and more useless crap, aka 'features'.
    Now that it looks like the clock-speed race is over in CPU land, and it's switched to a number-of-cores race, research and development into how best to leverage that parallel processing is vital.
    Anyone know where to go to get more juicy info on Snow Leopard? How long was the presentation? Hopefully ars will have something at some point.
  • otherwise known as 'Snow' job while they work on Multi-Touch interfaces.
  • Quote:
    Originally Posted by Fotek2001
    But..
    1) Will it work on PowerPC Macs?
    2) How much will it cost?
    3) Will we really have to wait a year for a JavaScript engine that's in nightly webkit builds?
    4) Will anyone upgrade if there are no new features?


    Exactly what I was thinking. The answer to 4 is probably yes if it is very cheap or free. If it's 129 and doesn't add much but helps performance on apps that need it, you'll probably see people running those apps upgrading, but most average users skipping it.
    It does seem odd that they are hyping the javascript update so much when it's something that should be included with 10.5.x.
    Hopefully they'll clarify the intel/PPC thing today at the session, anyone know when it's over?
  • Quote:

    Rather than add new features, the Cupertino-based Mac maker said the goal of Snow Leopard will be to enhance the performance of OS X, set a new standard for quality and lay the foundation for future OS X innovation.


    That strikes me as a subtle way of saying that our current OS is more buggy and crappy than we'd like and we're going to take a year and fix it all.
    Sheldon
  • I'm hoping that QT will support more media formats natively, especially WMV without a plug-in. Not that I like those other formats, but having to juggle 3rd-party shims and incompatibilities after various upgrades gets a little old. Perian is a great effort, but ultimately it should be rendered unnecessary if Apple picked up the ball.
    (To hell with Exchange support - work on WMV so we can see the rest of the media files floating around.)
  • Quote:
    Originally Posted by sandau
    otherwise known as 'Snow' job while they work on Multi-Touch interfaces.


    Exactly! Oldest trick in the book. Calculated misdirection!
  • It boggles my mind that they are releasing Snow Leopard which is primarily a maintenance release.
    Bug fixes, security and stability should always be patched in and seeing as how we are only on 10.5.3 we have alot of numbers left to go.
    I wonder if they are simply running out of ideas to fit in an OS. I think Tiger was their shining achievement and they didn't deliver near as much with Leopard.
    Or perhaps there is more than they are telling us. Rumors of dropping PPC support. They do mention improving compatibility with modern hardware and I did read an article just today that suggested Apple may indeed be moving to opening up OSX to run on PC's. Whatever the case I think something is certainly up.
  • Quote:
    Originally Posted by Mr. H
    I for one am very happy to see a major software company focussing on performance rather than piling on more and more useless crap, aka 'features'.


    Don't be so sure of yourself. Apple constantly lies.
  • Quote:
    Originally Posted by Fotek2001
    But..
    1) Will it work on PowerPC Macs?
    2) How much will it cost?
    3) Will we really have to wait a year for a JavaScript engine that's in nightly webkit builds?
    4) Will anyone upgrade if there are no new features?


    1. Probably not is my guess, but since this is a performance upgrade perhaps Apple is actually looking to keep PowerPC in the picture. After all, faster performance can only be better for older machines.
    2. $129 or less, and I don't see why they would charge less
    3. No, you have it in your nightly webkit builds :-D. Personally, Firefox 3 is still going to be the browser of choice either way because of its extensions + speed.
    4. I will if it's faster, that's for sure. There must be some people who feel the same. Apple probably feels pretty secure vs. Microsoft in the features department, Snow Leopard is probably meant to make Vista's stability and speed look even worse.
    I am personally more excited about Snow Leopard than any other Mac OS X release. I wish other software companies would freeze their features for a while and optimize their software like this. Apple's going for Vista's jugular here and they'll slice it.
  • What it says to me is that 'we narrowed all of our attention to the iPhone and half-assed Leopard for you guys.'
    Well, as long as 10.6 is free that's fine.
    Quote:
    Originally Posted by stokessd
    That strikes me as a subtle way of saying that our current OS is more buggy and crappy than we'd like and we're going to take a year and fix it all.
    Sheldon


  • Quote:
    Originally Posted by Dlux
    I'm hoping that QT will support more media formats natively, especially WMV without a plug-in. Not that I like those other formats, but having to juggle 3rd-party shims and incompatibilities after various upgrades gets a little old. Perian is a great effort, but ultimately it should be rendered unnecessary if Apple picked up the ball.
    (To hell with Exchange support - work on WMV so we can see the rest of the media files floating around.)


    Maybe Apple should do this for the pro version and pay MS a licensing fee. I guess it would be a start. I personally just use VLC media player but I do understand it is a pain for people who are actually working with videos more than I do.
  • Quote:
    Originally Posted by stokessd
    That strikes me as a subtle way of saying that our current OS is more buggy and crappy than we'd like and we're going to take a year and fix it all.
    Sheldon


    I don't think you will find many who disagree. 10.5 was a mess when released. Glad they are taking this approach.
  • It's a known fact that iDildo will run snow Leopard. While Macs continue to run slow Leopard
  • I really don't think Apple wants to license WMV or WMA from Microsoft for the few users that want it.
    Quote:
    Originally Posted by Dlux
    I'm hoping that QT will support more media formats natively, especially WMV without a plug-in. Not that I like those other formats, but having to juggle 3rd-party shims and incompatibilities after various upgrades gets a little old. Perian is a great effort, but ultimately it should be rendered unnecessary if Apple picked up the ball.
    (To hell with Exchange support - work on WMV so we can see the rest of the media files floating around.)


  • Quote:
    Originally Posted by ZO
    Otherwise knows as 'Snowpard'


    now that it has native support for Microsoft, hopefully it won't be known as Deaf Leopard
  • Holy Mackerel! If Snow Leopard provides this much optimization and power, I completely take back what I said several days ago. I'll definitely be upgrading as soon as this is released.
  • I don't see Snow Leopard as an OS that many people will update to, and that's not going to be its main purpose.
    As it's described, I think the focus will be on new Mac computers going forward, making them that much better - to really optimize new hardware with a mean and lean Snow Leopard to create screaming new computers. They can get rid of the parts of OS X that are in there for PPC and other older systems. Current computers will still work fine under Leopard (which will still be improved with updates). Current Intel machines may be improved with Snow Leopard, but the real benefit will be for brand new Macs.




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